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Old Jun 09, 2005, 07:14 PM // 19:14   #1
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Join Date: Mar 2005
Guild: gods
Profession: W/R
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This is probably a bad build but its my character's build for right now can you guys critique so I can own to a greater extent?

Warrior/Ranger Level 20

Marksmanship:11
Swordsmanship:11
Strength:11

Okay this is off memory now:

Hunter's Shot
Favorable Winds
Frenzy
Read the Wind
Berserker Stance
Endure Pain
Galrath Slash
Flourish{E} or Bull's Charge{E}

The thing I do in PvP is I basically hang around the Monk and watch for dumb Paladins to come, but before I cast Favorable Winds, Frenzy, Read the Wind, and Berserker Stance(or less, it matters how much time I have) and wait for the Paladins to run up to the Monk(it's almost inevitable.) Then I blast them before they come at high speed and shoot Hunter's Shot occasionally, then they will be almost dead. I cast Endure Pain to take his beating and Galrath Slash is just for damage. As for Flourish, I use loads of spells at one time so it's useful and Bull's Charge sometimes. If I decide on Bull's Charge I just kill the idiot Paladin cowards(not common) who run away.

I need some comments!
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Old Jun 09, 2005, 08:32 PM // 20:32   #2
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Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Quote:
Originally Posted by Cronos
This is probably a bad build but its my character's build for right now can you guys critique so I can own to a greater extent?

Warrior/Ranger Level 20

Marksmanship:11
Swordsmanship:11
Strength:11

Okay this is off memory now:

Hunter's Shot
Favorable Winds
Frenzy
Read the Wind
Berserker Stance
Endure Pain
Galrath Slash
Flourish{E} or Bull's Charge{E}

The thing I do in PvP is I basically hang around the Monk and watch for dumb Paladins to come, but before I cast Favorable Winds, Frenzy, Read the Wind, and Berserker Stance(or less, it matters how much time I have) and wait for the Paladins to run up to the Monk(it's almost inevitable.) Then I blast them before they come at high speed and shoot Hunter's Shot occasionally, then they will be almost dead. I cast Endure Pain to take his beating and Galrath Slash is just for damage. As for Flourish, I use loads of spells at one time so it's useful and Bull's Charge sometimes. If I decide on Bull's Charge I just kill the idiot Paladin cowards(not common) who run away.

I need some comments!
W/R is not a very common build, as it doesn't synergise well. You don't have expertise to reduce the cost of your skills and are operating on a warrior's energy trying to use expensive ranger skills. I won't say that W/R is bad, as I don't like to make sweeping generalisations, but so far the builds I have seen are ineffective. I'd suggest using a different build - if you want to use a bow and bow skills go Ranger primary. If you want to use a sword and use a lot of energy skills/want to use some ranger abilities, go Ranger primary, but unless there is a good reason to use the ranger most sword users are better off with a Warrior primary. You really need to pick in this game, as the ranger bow skills are absurdly overpriced for a non-ranger, so you can't be an effective archer/ranger without the ranger primary.
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Old Jun 09, 2005, 08:36 PM // 20:36   #3
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Guild: gods
Profession: W/R
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I already made my guy it works relatively well.. Favorable Winds=5 energy Frenzy=5 energy Read the Wind=5 energy.. even a warrior can handle that!
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